# Card Rarity

There are **4 rarities** of player cards:

* **Common**
* **Rare**
* **Legendary**
* **GOAT**

<figure><img src="https://3102388540-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FRv68c0olLwNctVhRWJSi%2Fuploads%2FByGrD8QRS5QGmF0iVUdf%2Fimage.png?alt=media&#x26;token=ce6f190a-9d5b-4139-a3ab-3ad6399faddf" alt=""><figcaption></figcaption></figure>

Rarity determines the **base reward multiplier** a card receives from **Daily Bank** and **Major Bank** distributions.

## Reward Multipliers by Rarity & Enhancement

Card rarity is determined entirely by its enhancement level.\
Each enhancement range corresponds to a specific rarity tier:

* **+0 to +3** → Common
* **+4 to +6** → Rare
* **+7 to +9** → Legendary
* **+10** → GOAT

Enhancement changes both the rarity and the reward multiplier of a card.

For a detailed explanation of the enhancement process, scroll types, success chances, and upgrade rules, see the [**Enhancement System**](https://drafted.gitbook.io/drafted-v2-docs/enhancement-system-card-upgrades) section.

Each enhancement level provides its own reward multiplier for match payouts. The full multiplier table is listed below:

| Rarity        | Enhancement | Multiplier |
| ------------- | ----------- | ---------- |
| **Common**    | +0          | x1.0       |
|               | +1          | x1.1       |
|               | +2          | x1.2       |
|               | +3          | x1.3       |
| **Rare**      | +4          | x1.75      |
|               | +5          | x2.5       |
|               | +6          | x3.5       |
| **Legendary** | +7          | x5         |
|               | +8          | x7.5       |
|               | +9          | x10.5      |
| **GOAT**      | +10         | x15        |
